From a recent comment by Anne Harley: “Is gameification a dirty word in DH? Is the narrowing of experience and choice in games inherently a bad fit for the humanities? How have others (if they exist) implemented gameification in DH?
In some classes, I’ve encouraged students to use a wiki to facilitate project organisation, or to use a forum for pre-class discussion themes. This is particularly helpful, since some students who don’t speak up in class are comfortable writing and contribute to class that way. I’m interested in finding out if there are other ways I’m not aware of to improve class discussion, and to make learning addictive
I’d be very interested in the DH intro as well.”